Thad McIlroy - The Future of Publishing

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Sep 02, 08
Children's Books and the Future of Publishing
I'm still catching up on my old New Yorker magazines. Such a pleasure! Today I have to share with you a marvelous article from the July 21st issue, thankfully
Aug 30, 08
First Audiobooks; Now Podiobooks
Audiobooks have become a respected and profitable appendage to the book publishing industry. According to the Audio Publishers Association: The Voice of the
Aug 24, 08
I Just Hate the News, Don't You?
I first met Mark Anderson about ten years ago when I was Program Director at Seybold Seminars. He was a frequent keynote speaker, and justifiably so. I learned then
Aug 23, 08
Watching Lawrence of Arabia on Your iPhone
I'm catching up on my old New Yorker magazines. I prefer the print version because the best articles are long, and, I think, far more enjoyable to read in print
Aug 20, 08
News Audiences Now Blend Online And Traditional Sources
The title of this blog entry is approximately the title of the ever-reliable Pew Research Center for the People and the Press' latest report, "Key News Audiences

Events See All

Webinar - How to Successfully Outsource Analytics and Authoring.
09/24/08

Computer Games References

1. The two major associations that support computer gaming are the Entertainment Software Association (esa) and the International Game Developers Association (IGDA).

2. A very thorough, readable, credible and up-to-date (November 2007) report "Video Games in the 21st Century" by the Entertainment Software Association, focused on the economics of the "entertainment software industry" is available here.

3. Complementing that report is another from the same association, "2007 Essential Facts About the Computer and Video Game Industry," focused more on the who and why aspects of computer gaming.

4. The gaming insider's sites include www.gamasutra.com and the GamePro group of sites, packed with more reviews, data, analysis and gossip than you might care to peruse. There's also Kotaku, with "gossip, news and leaks for obsessive gamers," and Joystiq, "launched in June 2004 as an alternative to the junket-ridden, glorified press release fodder that passed for video game journalism at large mainstream media gaming news outlets."

5. The gaming sites for multiplayer games include www.multiplayergames.com, "created by gamers (as the) source for a fresh perspective on the world of online, multiplayer gaming," and www.mmogchart.com, "dedicated to (Bruce Sterling Woodcock's) research in tracking the growth of subscription-based Massively Multiplayer Online Games (MMOGs)."

6. Here's a rough transcript of an interview at the D6 conference with Bobby Kotick CEO of Activision (ATVI), one of the industry's largest computer game companies, with net revenues of approximately $2.7 billion. Some video highlights of the interview are available also.

7. What Role Will Advertising Play in the $40 Billion Video Game Industry?
DFC Intelligence offers a well-reasoned scenario for the likely growth in advertising revenue for the video game industry in an article from its website.
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